When you write a program, think of it primarily as a work of literature. You're trying to write something that human beings are going to read. Don't think of it primarily as something a computer is going to follow. The more effective you are at making your program readable, the more effective it's going to be: You'll understand it today, you'll understand it next week, and your successors who are going to maintain and modify it will understand it.
People who are more than casually interested in computers should have at least some idea of what the underlying hardware is like. Otherwise the programs they write will be pretty weird.
I think people who write programs do have at least a glimmer of extra insight into the nature of God... because creating a program often means that you have to create a small universe
My general working style is to write everything first with pencil and paper, sitting beside a big wastebasket. Then I use Emacs to enter the text into my machine.
... the designer of a new system must not only be the implementor and the first large-scale user; the designer should also write the first user manual. ... If I had not participated fully in all these activities, literally hundreds of improvements would never have been made, because I would never have thought of them or perceived why they were important.
...One of the most important lessons, perhaps, is the fact that SOFTWARE IS HARD. From now on I shall have significantly greater respect for every successful software tool that I encounter. During the past decade I was surprised to learn that the writing of programs for TeX and Metafont proved to be much more difficult than all the other things I had done (like proving theorems or writing books). The creation of good software demand a significiantly higher standard of accuracy than those other things do, and it requires a longer attention span than other intellectual tasks.