I always consult five to ten people who are hardcore fans, to see how far I can push a role. When they go, "Wait a second, you can't do that! That's a sin!," you go, "Okay, fine, we're not going to do that. We tried too far."
We've never pulled from the toy line. We've always pulled from the mythology. What's great is there's so much mythology, so there's always stuff to pull from that. It never lines up perfectly for a movie; it's just like adapting a book or anything else, you know? But you come up with things to create, you come up with different ideas, but fundamentally the ideas always start from the mythology.