It's unreal. I mean, the dog backflips. It's amazing. Google Jumpy on YouTube - I had seen the dog first and I was like, "Y'all don't even know."
If people don't like [my film], the ship's sailed. There's nothing I can do about that.
It definitely could have been a horror story [Valley of Violence], oh my God, if the dog was impossible. So could the horses.
If you make just a straight scary movie, people are just - you don't know what they're thinking.
Tommy Nohilly, who plays Tubby [ Valley of Violence], he came down to see the movie for the first time and I was like, "You've got to come just to see people react to your [big scene]." I knew that would go well, but it's satisfying to me when he's sitting there and it actually does.
The movie [ The Innkeepers] is in no way a comedy, but I would put some of the funny scenes up against some of the funnier comedies this year. I think it's genuinely really funny, but it's out of the gallows.
That's what's interesting about people. It can be funny, but when [John] Travolta got there and did [comic moments] you're like, "Oh! This is really funny." Or when Karen [Gillan] and Taissa [Farmiga] do something, I'm like, "This came out so much funnier."
I think you make the movie in your head that you have to make, and you have to get it out of you. You have all these pretentious reasons why you want to do it, and you set out to accomplish them. And you think "This is important for what I'm trying to accomplish for the story," and I think those reasons will come through to an audience, and they will find it. That's the best you can do.
There are people - I think this is why there are so many commercial directors doing well in big studio movies, for whom it's not a personal choice - it's "What's the coolest, most effective way to make them laugh, make them scream?" It's a very calculated approach. And that's different. It's not better or worse. It's just a very different approach to filmmaking. That's always been the case.
It's funny, because I don't think of my films as "slow-burn." I don't even know if I was familiar with the phrase until people started labeling me with it.
Movies aren't "slow burn," and aren't serious, aren't interesting, because everything from the movie to the promotional materials is telling you that you have to see it between Friday and Sunday, and then you can forget about it. It's not an important movie, it's just a lowest-common-denominator thrill-ride for three days when you've got nothing to do. That does a major disservice to the quality of the films
You're limited to one image, but you can have 50 audio tracks. It's something you'd be foolish not to experiment with. So I'm also very interested in sound that happens offscreen. I think that's a way to expand the scope of the movie. And it's all very planned out from the script stage. For me, sound design is a major part of the narrative. I think that's what makes working with certain people on the producer level difficult.
I have a romantic comedy I'd love to make, but I can't get the money for it. It's hard to get people to give you money for an arty romantic comedy when you've done a horror movie. So I can just sit there and keep complaining about that, or I can go make another horror movie this year. People will get behind me on that, because I'm relatively bankable. As long as I can do my own thing with it, I'll keep doing it.
To me, making a horror movie is about how you can present similar genre familiarities, but present them a little bit differently. Part of what interests me is the nonchalant realism of it, because you don't get that in the big studio horror movies. I like seeing someone walk around a house and sift through the drawers, and things like that, because that reminds me of what I would do, and of weird personal choices that people would make. That, in contrast to seeing someone get chased with a knife, makes it all the more interesting.
Technology has just been the major progression of the last 15 years - instant communication. That stuff has gone so global. That's what's interesting about it. When someone sits down in front of a computer, it's the same everywhere in the world, and it's the same screen looking back at you with the same Google, and there's no individuality to it. So I decided it would be kind of visually uninteresting to have in my films.
You have to. But I generally try - I'll creep in the back. I'll be outside. I'll pace around. I don't really get that nervous about whether people like [my films].
To me it's not so much that the movies are slow-paced as much as they are about spending time building a relationship between the audience and the characters. If you don't spend an adequate amount of time doing this, then how can you expect to scare anyone?
I like movies that leave things in the hands of the audience.
I don't generally watch the movie [ The House Of The Devil ]. It's sort of like hearing your voice on tape.
I don't think you want to preach to people. I don't think In A Valley Of Violence, and the same with The Sacrament, there's a social commentary and a political element to both the films, but it's not like, "Think this because I think this."
All those awkward moments - that's on the cast for doing such an amazing job. I think it was funny on the page, but when they did it, you definitely went, "Oh!" Watching it with a crowd that, like you said, was not expecting it to be funny, but then genuinely finding it funny, is totally a credit to their performances.
It's one of those things, when you look back on it, you'd go, "Oh, I could've done without that. If I could go back in time, I would do it different." That's the thing with violence in general.