There's the moment in 'Saw' where I get up off of the floor at the end. That was shocking, because no one expects it. I thought they did that really, really well.
One of the interesting things about 'Saw' is that you don't find out about things in sequential or linear order. One of the things that fans have liked a lot is, we don't forget about details. They come back and reveal themselves as the story evolves.
I've worked with multiple directors throughout the 'Saw' series with a lot of conversations as they bring their particular installment to the screen. If I've been able to do anything throughout the course of these films, it's been to help shape dialogue and to try to make things as delicate and as intelligent as I can.
There are a lot of considerations that come into play when you craft one of these 'Saw' scripts, and there's only so much you can put into them.
An actor puts himself in the hands of a director. And the director's first responsibility, obviously, is to tell the story, but the smallest thing that's not true reads on the screen. So if a director sees that an actor is not believable, he needs to help him become believable.
No matter what kind of significance leads you do, you learn a lot from doing schlock. The setup's the same, only you have to work twice as hard to make it the best as you can make it. And a lot of acting is not about acting but technology. Are you standing in your light? Are you out of your light? And if the sound guy's near you, please don't put the coffee cup down at that moment, because you're covering your lines. All of that stuff's going on in your head, so you learn a lot by doing whatever. In my view, never worry that something's not prime - A, number - one stuff.
I'm a character and relationship guy, and even with the 'Saw' films, it's special-effects people's jobs to create these scary things. It's not my job. My job is to bring some sense of humanity to the character, no matter how evil he may be. The script is going to take me there.