Most of the network related programming in games has to do with providing a good interactive experience when playing over the internet. This matter is very different from serving web pages. The primary concern there is to handle connection latency, latency fluctuations, packet loss and bandwidth limitations, and pretty much hide all of that from the player's experience.
"ID Software Developer Timothee Besset on Network Performance in Games". Network Performance Daily, January 29, 2007.