I like the challenge of getting players to rise to certain levels, but that's the easy part. The biggest challenge is to get them to believe in what we're doing. They have to understand that it's O.K. to have good days and bad days.
I like the challenge of getting players to rise to certain levels, but that's the easy part. The biggest challenge is to get them to believe in what we're doing. They have to understand that it's O.K. to have good days and bad days.