My goal for the next decade is to try to make it as easy to save the world in real life as it is to save the world in online games.
If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.
If you make it a game, gamers will play it no matter what your motivation is in making it.
A traumatic event doesn't doom us to suffer indefinitely. Instead, we can use it as a springboard to unleash our best qualities and lead happier lives.