Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
If you immerse yourself too single-mindedly in your chosen art form whether it's video games, movies, comics or whatever, your work can easily become just a reflection of what others are doing in that field rather than breaking new ground.
I've chosen a life that's so different from everybody else's that it cuts me off from them. Practically everybody I know treats me like a guest celebrity. Of course it's my own fault. I feel so damn alone sometimes, I feel like I could just float away into the stratosphere and everybody would stand there looking up at me and not one would haul me back down to earth. No ropes.
Today's games are more forgiving in the sense that you can save your game almost anywhere, and get back into the action very quickly, whereas in POP when you died you had to go back to the beginning of the level.