After you finish the first 90% of a project, you have to finish the other 90%.
It's not the ideas; it's design, implementation and hard work that make the difference.
What was it like working with John Carmack on Quake? Like being strapped onto a rocket during takeoff – in the middle of a hurricane.
I was afraid that that Catch-22 would cause VR to fail to achieve liftoff. That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.
I now fully expect to spend the rest of my career pushing VR as far ahead as I can.