A game is a series of interesting choices.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Our approach to making games is to find the fun first and then use the technology to enhance the fun.
A good game impresses you with what you're doing. I think that's a fundamental difference that I as a game designer need to recede in the background.
No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.
I like games that are simple. Not games that are trivial, but also not games that require you to invest a week or to relearn something. I like games that you can just pick up, sit down in front of, and get going.
Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for todays gamers.
Dinosaurs was a cool idea, but we just couldnt find a way to make it really fun. Weve got a bunch of great game ideas that we want to bring to life over the next several years.
I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games.
I like some shooters, and I respect games like Doom, but I don't think it's right for me
I love Age of Empires and I play RTS games all the time, I respect what they've accomplished.
The new Pirates! builds on that legacy delivering an even more powerful and fun experience to players... and is still unmatched in offering a blend of genres in one great game.
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.