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Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.

"Shigeru Miyamoto: A rushed game is forever bad". Interview with Simon Parkin, www.theguardian.com. April 27, 2012.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my