The "just say no" campaign at this point is a lot like drawing sea-monsters over certain unexplored areas of the map and expecting people to stay away. It may work for some, but explorers live for this kind of thing.
The "just say no" campaign at this point is a lot like drawing sea-monsters over certain unexplored areas of the map and expecting people to stay away. It may work for some, but explorers live for this kind of thing.