Authors:

You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous scientific kinds of puzzles in it, that Braid has. And so, it was just about picking something and understanding what it was that was chosen, and sticking to it, ruthlessly.

You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous scientific kinds of puzzles in it, that Braid has. And so, it was just