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For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.

For thirty years most interface design, and most comptuer design, has been headed down the path of the dramatic machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never