Playing a character in a video game is different to other performances because your character can't lead the audience of players in one direction.
Caesar [from the Rise of the Planet of the Apes] was brought up with human beings and because of the drug he had pretty much grown up with his whole life, he felt like an outsider, he felt trapped in an ape's body but he didn't really feel like an ape and that was my way into the character. So he's always had this duality playing him from an infant all the way to now as a fifty-five year old ape.
There is always that potential in the same way - Roddy McDowall ended up playing Cornelius to Caesar [in the Planet of the Apes]. Two different characters. That's the joy of the craft. Bring it on I say.
Animators do amazing working translating and interpolating the characters [in the Planet of the apes], the facial performances. What we're creating on set - if you don't get it on the day, in the moment, on set, in front of the camera, with the director and the actors. The emotional content of the scene and the acting choices.
It's a really unique situation where you just - you make independent films or you make big blockbuster movies, but it's very rare when all of those ingredients come together, and you can really tell a story that you care about with a character you absolutely love with the people you love making movies with.