You don't have to act as if you know what you're doing
I know that if I had a television in my flat I would convince myself that everything on it was really interesting. I would say, 'I'm a Celebrity - Get Me Out of Here!' is so sociologically fascinating that I think I'd better watch.
Ambient Music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting.
You can't really imagine music without technology.
I'm fascinated by musicians who don't completely understand their territory; that's when you do your best work.
When people censor themselves they're just as likely to get rid of the good bits as the bad bits.
I occasionally meet people and they say, 'Oh, I was born to Discreet Music'... They always have very weird eyes, those people.
I prefer to shoot the arrow, then paint the target around it. You make the niches in which you finally reside.
Reggie Watts is a most unusual talent: a huge vocal range, a natural musicality, and a sidesplitting wit. Is he a comedian? A singer? A performance artist? I've seen him a few times since then and I still can't decide. Whatever, he ain't like nobody else.
Once you've grown to accept something and it becomes part of the system you've inherited, you don't even notice it any longer.
When I was at art college, the teachers who helped me were not the ones I agreed with, or the ones who encouraged me, but the ones who took very strong positions. Because if someone does that, you can find your own position in relation to it: what is it that I don't agree with? In the studio I want to articulate a position clearly enough so that other people can use it - or chuck it away if they don't want it.
If I had a stock of fabulous sounds I would just always use them. I wouldn't bother to find new ones.
I'm actually an evangelical atheist, but there is something I recognise about religion: that it gives people a chance to surrender.
Complexity and intelligence grow from simplicity, not from greater complexity.
You can't do anything interesting with cutting-edge technology except not make it cutting-edge.
The trouble begins with a design philosophy that equates 'more options' with 'greater freedom.'
I had wanted a tape recorder since I was tiny. I thought it was a magic thing. I never got one until just before I went to art school.
I'm always interested in something when it isn't familiar to me.
You just make different music on a computer. And you can make wonderful music on a computer, but don't pretend that the machinery is transparent. It makes as much difference to what you're doing as it does if you play an acoustic guitar as opposed to a kettledrum. You're not going to make the same music.
The tools are evolving, and people's interests are evolving as well. So, suddenly people like to hear bands, people like Devendra Banhart or the xx, bands that make a kind of virtue of sloppiness. That isn't what they would describe what they're doing, but the fact is they make a virtue of the sort of hand-made nature of what they're doing.
You feel as if you're not living a full life. Which, of course, is why - it's my theory about why so many people who are heavily into computers are also into extreme sports and S&M. It's because their bodies are crying out for some kind of action.
The time I like listening to music most on headphones is, I have a game I play with my brother, he's a musician as well.And he sends me MIDI files of keyboard pieces. So, these are pieces where I just get a MIDI file; I don't know what instrument he was playing them on; I know nothing about his section of the sound of the piece, and then when I'm sitting on trains I do a lot of train travel I turn them into pieces of music. And I love to do that; it's my favorite hobby.
If you think of the way a composer or say a pop arranger works - he has an idea and he writes it down, so there's one transmission loss. Then he gives the score to a group of musicians who interpret that, so there's another transmission loss. So he's involved with three information losses. Whereas what I nearly always do is work directly to the sound if it doesn't sound right. So there's a continuous loop going on.
Another way of working is setting deliberate constraints that aren't musical ones - like saying, "Well, this piece is going to be three minutes and nineteen seconds long and it's going to have changes here, here and here, and there's going to be a convolution of events here, and there's going to be a very fast rhythm here with a very slow moving part over the top of it." Those are the sort of visual ideas that I can draw out on graph paper. I've done a lot of film music this way.
In fact, quite a lot of what I do has to do with sound texture, and, you can't notate that. You can't notate the sound of "St. Elmo's Fire." There's no way of writing that down. That's because musical notation arose at a time when sound textures were limited. If you said violins and woodwind that defined the sound texture; if I say synthesizer and guitar it means nothing - you're talking about 28,000 variables.