I think 'Something Ventured' is a nice piece because it celebrates venture capital in a unique and powerful way.
When it kind of went to 'Street Fighter', where you had to push 13 buttons with all 13 of your fingers and ripped the spine out of somebody, you know, violent games lost the women. Complexity lost the casual gamer.
In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.
Being successful is kind of dull.
All schools will end up using game metrics in the future.
I'd love to design a school.
I've been in navigation systems, robotics, restaurants, communications systems, touch screens, and now I'm back in games. I like to say I have five-year A.D.D.
Everybody copied Atari products. So we started messing with them and it was fun. We bought enough chips that we could get them mislabeled. So we bankrupted at least two companies which copied our boards, and bought all the parts but they were the wrong parts, so they're sitting on all this inventory they can't sell because the games don't work.
The true entreprenuer is a doer,not a dreamer.
We're moving away from a credentialed society to a merit society.
In 1989, SimCity introduced an entirely new brand of game play.
I'm the only one who was predicting the Nintendo Wii would beat Sony's PlayStation 3.
I've always been a tech-head.
The subtle generational cues that make one thing cool and another uncool aren't always obvious to a parent. My children are my dinner-table sounding board. I've come up with some wonderful ideas that they universally dismissed as 'lame.'
The truth is just an excuse for lack of imagination.
Can liberty be destroyed by the truth?
I must confess I've always had a couple of pinball machines in my home and really have enjoyed some of the old classics, like Fireball.
I don't think people understand how much hard work innovation is. That it's not just getting an idea. You really have to cross your T's and dot your I's long before you ever start on the project. I don't think people perceive that about me. I work hard.
My perception is that I'm a guy who really does a lot of homework surrounding any project that I do.
When you're building something, you know all of the trade-offs.
I'm a big believer in the Wii. I love the physicality of the Wii controller, and how you can get the feeling of throwing a bowling ball or swinging a golf club. Those are the kinds of games I really like.
I believe that in games, when you're talking about pitting my wits and my brain against your wits and your brain, that simplicity of the game becomes a dominant factor.
I like games where you can use stealth and guile. As you get older, it's like the difference between playing squash and racketball. Squash is an older man's game, because if you're stealthy and wily, you can beat a better-co-ordinated and stronger, younger person.