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Shigeru Miyamoto Quotes - Page 4

Of course, I have my own limits as to how much game software I can take care of at any one time.

"Q&A: Shigeru Miyamoto Looks Into Nintendo's Future". Interview with Chris Kohler, www.wired.com. December 13, 2011.

Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.

"Nintendo's Miyamoto Doesn't Want to Make Games for People Who Have Only A 'Passive' Interest In Gaming" by Eddie Makuch, www.gamespot.com. August 27, 2014.

Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!

"Shigeru Miyamoto: A rushed game is forever bad". Interview with Simon Parkin, www.theguardian.com. April 27, 2012.

I always try and come up with a clear theme when I'm making a videogame.

"Sensei Speaks". Interview with Peer Schneider and Matt Casamassina, www.ign.com. January 29, 1999.

In other words, I'm not intending to start from things that require a five-year development time.

"Nintendo's Miyamoto Stepping Down, Working On Smaller Games". Interview with, www.wired.com. December 7, 2011.

As I am ageing, naturally, how I want my videogames to be played must be changing.

"Shigeru Miyamoto on Mario Galaxy 2, violence in games and the Vitality Sensor". GamesTM Interview, www.gamestm.co.uk.