I just made my album. I did my best, and I uploaded the video just at YouTube. That was all.
Three languages - the video, the music and the live performance - are awesome to bring together.
I have to speak for myself. As far as videos go - casting, the artwork, everything - I'm completely hands-on. You have to be if you want your points across.
When new artists come out and they're not being cosigned or some company doesn't have a stake in it, or someone's not getting paid under the table to produce the whole record or bring it to video, the artist really suffers.
A whole new generation is looking at the videos, and going to the video shop and buying the re-release of the complete trilogy, which you can buy at a reasonable price.
Actually, I would love to make a music video. Maybe it would finally put to rest those persistent rumours that have followed me throughout my career - particularly when I was on camera performing - that I had died.
When I was in N.Y. bartending, I was in a billion music videos. I was in Madonna, George Michael, Salt-n-Pepa - it goes on and on.
You make a horror film that's not very good. You'd be joining a long line, in a long video aisle, of stuff that doesn't work.
Compared to a lot of artists, I'm usually quite covered up in videos and photo shoots.
The first time Adrian saw me was on tape. But you should know that this never works - never in the history of movies has someone been cast from a video.
In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.
First of all, you needed a budget to do the video. The record companies would pick and choose who got videos.
I have a lot of help before I show up to a shoot, whether it's video or photo or an appearance; there's a bunch of people that work on my face and on my hair and tell me what to wear. I just show up and then they do everything.
Video is moving online in a big way. It's proven to be a challenging market for some companies that start out as a pure Internet company such as Joost.
Ben Smith's quick-hit campaign 'scoops' are about as viral as cat videos. That fits with Buzzfeed.
Unless you had a popular video on YouTube or could perform shows in front of thousands, musical ability meant nothing.
Directing music videos is all about capturing images.
It seems like every time I agree to work with a video game company they go out of business. I stopped because I was starting to feel guilty.
In this 21st century, bedtime doesn't matter at all. All that matters is what you set for your DVR [Digital Video Recorder].
For all the power of video and film, I am not giving up my pen... together they are more than the sum of their parts.
I'm perfectly happy for my videos to be on YouTube, whether I'm getting paid for them or not. If they're on YouTube, people will see them. If for some reason my videos get taken down from YouTube, well, I apologize. If it was up to me they'd all be up there and they'd all be free.
Video games are perfect to make into films because they are so visual.
I don't want to know what people are doing. Like, I don't need to know who's got a new music video and who's got a new lipstick.
I grew up on the Bones Brigade as well. The very first skateboard video I saw was the Bones Brigade Video Show and I'd always valued the Bones Brigade and Powell Peralta as the ultimate in skateboarding.
Video games have become this really weird medium where it's not quite mainstream but it's not quite art either.