Communities need to hear the liberating power of the gospel
Animation is about creating the illusion of life. And you can't create it if you don't have one.
To make something really great and different and interesting means taking risks and following these ideas in your head.
We all have impossible dreams and we do what we can to pursue them.
We make films that we ourselves would want to see and then hope that other people would want to see it. If you try to analyze audiences or think there's some sophisticated recipe for success, then I think you are doomed. You're making it too complicated.
You have to be emotionally attached to what you are doing.
When caricaturist, Al Hirschfeld, did a drawing of a celebrity, it often looked more like the person than the person did. That's our goal in animation.
Without naming names, I think other movies look more realistic but they feel less real.
Speaking personally, I want my films to make money, but money is just fuel for the rocket. What I really want to do is to go somewhere. I don't want to just collect more fuel.
Anything that makes movie-going a magnificent experience, I'm all for.
I got my heroes secondhand, from television and movies, to a certain extent.
But I don't just see the movie when I see the movie, I see all the great people who worked on it and all their hard work, because they could not have worked any harder.
Look, it's a mainstream animated movie, and how often are those considered thought provoking? It's meant to be a great time at the theater, but it's also designed to work on more than one level
The problem is that every time people have deviated from the Disney playbook in hand-drawn animation, they've done so with staff that are nowhere near Disney-level talent or Disney-level budgets.
Ten-year-old boys move differently than middle-aged women, who move differently than athletic guys, who move differently than government bureaucrats.
I think the industry tends to like to think in the narrow sort of mindset of a businessman, and businessman absolutes, and movies really exist in a much grayer region of dreams and stuff like that, and instinct is prized in movies, it's not prized with the businessmen in movies, but movies themselves often reward instinct rather than pie charts.
If you look at a lot of animated movies, they don't pay attention to how things move through space.
I had about the biggest, longest wish list anyone could have, and 99 percent of what I wanted to get on the screen we got on the screen within our schedule and within our budget and within our resources.
You're buying for the benefit of the cottage experience at a fraction of the price.
I absolutely think that hand-drawn animation is valid and I actually hope to do one in the future with a large budget.
Oh yeah, I'm still employed at Pixar and I love it here.
I admit I'm enthusiastically demanding.
My kids love anime, but I don't show them the really graphic stuff
Even in hand drawn animation, humans are widely considered to be the most difficult to execute, because everybody has a feeling for how they move.
Well what's funny is, again, people say they believed what was going on, but again, Bob's hands are about three times bigger than his feet. So these are very caricatured.