The art challenges the technology, and the technology inspires the art.
If you can think about it, you can create it.
Every animator is really an actor performing in slow motion, living the character a drawing at a time.
You can achieve all the things you want to do, but it's much better to do it with loved ones around you; family and friends, people that you care about that can help you on the way and can celebrate you, and you can enjoy the journey.
Quality is the best business plan.
It’s so important to create in your own voice, to hold onto what makes you unique, and have faith in your vision.
Your voice is worthwhile. Have faith in it.
It [moviemaking] is about entertaining audiences with great characters and great stories, you want to make people laugh, you want to make people cry, you want to have great music that is memorable. You want a movie that, as soon as it's over, you want to watch it again, just like that. That's what it is, whether it's live-action, animation, hand drawn, computer, special effects, puppet animation, it doesn't matter. That's the goal of a filmmaker.
You have to do three things really well to make a successful film. You have to tell a compelling story that has a story that is unpredictable, that keeps people on the edge of their seat where they can't wait to see what happens next. You then populate that story with really memorable and appealing characters. And then, you put that story and those characters in a believable world, not realistic but believable for the story that you're telling.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
There’s never a wrong idea. You just keep throwing stuff out and inevitably there are elements of different things that inspire a character or environment.
The more we all help each other, the more we all benefit. So go out there. Help others.
If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on story. No amount of great animation will save a bad story.
Every single Pixar film, at one time or another, has been the worst movie ever put on film. But we know. We trust our process. We don't get scared and say, 'Oh, no, this film isn't working.'
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
I always felt a little bit like a little kid that's never grown up in the world of adults.
A good part of my leadership skills is crafted from learning from experiences early in my career that were not positive experiences.
I love movies that make me cry, because they're tapping into a real emotion in me, and I always think afterwards "How did they do that?"
People who get into animation tend to be kids. We don't have to grow up. But also, animators are great observers, and there's this childlike wonder and interest in the world, the observation of little things that happen in life.
I have this saying. Quality is the best business plan. I believe so strongly in that.
You cannot base a whole movie on just the imagery alone. It has to be the story and the characters.
I believe in the nobility of entertaining people and I take great, great pride that people are willing to give me two or three hours of their busy lives.
I believe in research you cannot do enough research; believability comes out of what's real.
At Pixar, after every movie we have postmortum meetings where we discuss what worked and what didn't work.
Sunday, for me, is all about being home with the family with no plans.