I like stories that exist both in the naturalistic world and in our imaginative lives, films are so immersive in that sense, we can explore how our characters think and dream, as well as how they exist in the real world.
I'm always thinking about story, and the development of ideas or images, so with all types of media, I'm simply trying to communicate the feelings and ideas in the story or characters in the most appropriate and effective way.
I think about some of the novels I love - The Stranger, Disgrace, Quicksand and Passing, Giovanni's Room, The Talented Mr. Ripley. I think I'm more intrigued by characters who don't do the right thing and where we are allowed to identify with their shame/dishonesty/envy... whatever.
I give the character a history and a full life; this way the tears come naturally for the character in whatever situation calls for tears. Also, sometimes a certain song will help me feel emotions that evoke tears.
Mostly, I'm drawn to great characters and great worlds that use weird things for their language - whether it's dance, whether it's pop music with Justin Bieber, or whether it's magic.
If you play a real character who's famous and still alive, it makes things easier if you have the luck to have a good relationship with them.
They always say, doing what I do for a living, write what you know and then people will respond to it. I luckily had a very charming, lovable mom who I think everybody could see bits and pieces of their mom in. All I had to do was write a character that was like my mom, and it made my life easier.
I'm not too picky about guitars. I love to collect them, mostly oddballs, but I'm not married to any brand or model. Whatever guitar has the best character for the song is the one I want to use, because if you've got a style, you're going to sound like yourself no matter what guitar you play.
Many Christians were suddenly prepared to look at traditional methods of spiritual formation. They could not help but see that spiritual growth and vitality stem from what we actually do with our lives, from the habits we form, and from the character that results.
It can be annoying not to know who you are, where you came from, or what you're doing. To try to create a character without a whole lot of information can be taxing.
I love the feeling I get when I'm on a set; I love reading the scripts, playing the characters, getting to be someone else.
I've been on the show for six years and I don't even know what her history is. I sort of make things up in my mind, but I think it's hard for an audience to follow and invest in a character when they don't have the details.
It is soldiers who pay most of the human cost. In war it is extraordinary how it all comes down to the character of one man.
There is scarcely an aspect of the American character to which humor is not related, few which in some sense it has not governed. ... It is a lawless element, full of surprises.
Once you uncover the history of this pattern and trace its roots, you will see that your reaction in the present moment is really a reaction from the past, a shadow character's attempt to protect you from reexperiencing an old emotional wound, which instead sabotages you in the present.
I've always been asked, "What type of character would you love to play?," and I've always said a pastor.
Every movie I work with the costume designer to see what feels like the character, not what Columbus would wear but what is right for the character. Outside of the armored truck standard issue security guard uniform, this guy is trying to make ends meet. He might have one pair of jeans, the same boot, maybe changes his shirt but he doesn't have a walk-in closet full of things, so I wanted something comfortable that felt like the character.
The point of acting is to hide yourself and get lost in character. To play the same character in eighteen movies would be defeating the purpose I believe so I try to keep a little bit of diversity.
With films, you completely immerse yourself in a character, get into who they are, live it and then release it.
If you're playing someone who's impeded by fear, or shyness, or has whatever dysfunction your character might have, you have to achieve the dysfunction first, imaginatively, in order to play someone who is trying to negotiate their way out of it.
The humanitarian developers behind World of Warcraft have also discovered a way to bribe gamers into turning off their computers and going outside. If you log off for a few days, your character will be more rested when you resume playing, a mode that temporarily speeds up your leveling.
It's just lovely to be involved in a movie that does go back to the basics - characters and great writing.
You definitely do not do films for that particular reason. You do them for yourself, for your satisfaction of creating this thing with characters and watching these characters take on real life - that's all you care about.
To embody a character, you have to lose all judgment about them.
Because I'm stern and scolding [the characters] sometimes, I'm sure I'll get a ton of grief.