In film, we sculpt time, we sculpt behavior and we sculpt light.
You have a responsibility for the way you make the audience feel, and I want them to feel uncomfortable.
People will say, 'There are a million ways to shoot a scene,' but I don't think so. I think there are two, maybe. And the other one is wrong.
Directing ain't about drawing a neat little picture and showing it to the cameraman. I didn't want to go to film school. I didn't know what the point was. The fact is, you don't know what directing is until the sun is setting and you've got to get five shots and you're only going to get two.
Human beings are amazing at finding ways to waste their own time.
Entertainment has to come hand in hand with a little bit of medicine. Some people go to the movies to be reminded that everything's okay. I don't make those kinds of movies. That, to me, is a lie. Everything's not okay.
I don't know how much movies should entertain. To me I'm always interested in movies that scar. The thing I love about JAWS is that I've never gone swimming in the ocean again.
Everything seems really simple on paper until you take a camera out of the box.
I like characters who don't change, who don't learn from their mistakes.
I don't think that digital technology will ever take away the humanity of storytelling, because storytelling is entirely, in and of itself, a wholly human concern.
Filmmaking isn’t if you can just strap on a camera onto an actor, and steadicam, and point it at their face, and follow them through the movie, that is not what moviemaking is, that is not what it’s about. It’s not just about getting a performance. It’s also about the psychology of the cinematic moment, and the psychology of the presentation of that, of that window.
My idea of professionalism is probably a lot of people's idea of obsessive.
People go to the movies to see things they haven’t seen before. Call me a radical.
I think intelligence is totally subjective; it's like sexiness.
Sometimes people freak out when you shoot 40 takes of something. They start looking at you like, "What did I do wrong?", and its like "No. It's not wrong. It's just that we are going to try something different."
We're designed to be hunters and we're in a society of shopping. There's nothing to kill anymore, there's nothing to fight, nothing to overcome, nothing to explore. In that societal emasculation this everyman is created.
Hire the right people and get the hell out of the way.
It's a very American thing to hide away from death.
I learn the most from making my own mistakes.
I learned just to be a belligerent asshole, which was really: "You have to get what you need to get out of it." You have to fight for things you believe in, and you have to be smart about how you position it so that you don't just become white noise.
I have demons you can't even imagine.
A movie is made for an audience and a film is made for both the audience and the film-makers. I think that The Game is a movie and I think Fight Club's a film. I think that Fight Club is more than the sum of its parts, whereas Panic Room is the sum of its parts. I didn't look at Panic Room and think, "Wow, this is gonna set the world on fire". These are footnote movies, guilty pleasure movies. Thrillers. Woman-trapped-in-a-house movies. They're not particularly important.
I was always interested in films that scar.
The thing I always say to any writer that I'm working with is: Just make sure that in any argument, EVERYONE is right. I want every single person arguing a righteous side of the argument. That makes interesting drama.
I want people to surprise themselves. Instead of saying "Oh, god, didn't we already do this 17 times?"