When any young director gets hired by a studio to do a $125 million film based on a preexisting piece of intellectual property, they're climbing into the meat grinder. And what you're coming out with on the other side is a generic, heavily studio-controlled pile of garbage that ends up on the side of Burger King wrappers.
I never really think of something in terms of what not to do. It's always what's appealing or what's cool.
There has to be the popcorn genre element, or I don't engage the same way. I like action and vehicle design and guns and computer graphics as much as I like allegory. It's a constant balancing game. I want audiences to be on this rollercoaster that fits the Hollywood mould, but I also want them to absorb my observations.
My point of view actually on artificial intelligence, which ties into the nature for humans constantly looking into the reasons for why we exist and why consciousness exists changed during the making of Chappie. And I'm not actually completely sure that humans are going to be capable of giving birth to A.I. in the way that films fictionalize it.
A lot of America is kind of done. People have been making films about it for 100 years. Everything to me feels used up. But Jo-Burg feels unbelievably inspirational to me.
Obviously I don't want to make a film that offends people, but the whole world is so politically correct - I'm not going to not do something because it may be politically incorrect. At some point, the metaphors and allegories break down. They disappear, and you just have science fiction.
A lot of parts of L.A. are interchangeable with suburbs in Joburg. Very big, ostentatious houses with palm trees and lawns. Lawns are very important. Never underestimate lawns.
I don't believe in director's cuts and I also don't really believe in deleted scenes because the movie that is in theaters, that's what the director made.
My favourite stuff is visual, and I always want to work with visual artwork. I think it depends on the person, but for me, photographs of an image of something interesting or inspiring is worth a lot more than words to me. I think every concept I've come up with and turned into films or that will be hopefully become a film comes from images first.
I think people are destined for something incredible if we don't wipe ourselves out, but I think we're going to wipe 90 percent of ourselves out.
I don't want to make a film that offends people, but the whole world is so politically correct - I'm not going to not do something because it may be politically incorrect. At some point, the metaphors and allegories break down. They disappear, and you just have science fiction.
If the population curve is on an exponential growth, and the resources are on an exponential decline, what happens first is you get increases in wealth discrepancy, which means that you get rich pockets of gated communities with security guards outside them, and you get more and more poverty outside that area.
If you're a theater director, you're not going to be prepared for the technical side. And if you're a technical director, you're not going to be prepared for the acting side. The only thing you can do is go through the meat grinder of your first film.
It's just my maybe naive, optimistic view that whatever knowledge we gain, and if it comes to pass that we can somehow understand what consciousness is, if we can somehow create that, it will ultimately be used for the good.
I had artists that refused to work on Chappie if they were working on a design that actually said Denel on the side of the thing. But anyway, it's the blurring of fiction and reality that was appealing and I certainly did not want them to be in the movie and not be themselves.
I love the idea of people being themselves in films.
I was touching on the idea of the autonomous militaristic or autonomous law enforcement idea, but it wasn't the primary driving force.
Generally speaking, it's a very hard thing to wrap your head around that a drone operator in Nevada can be releasing munitions in the Middle East.
If you didn't get it right and then you have to release a director's cut to undo what the studio made you release, I don't know, either it's some marketing thing for them to get more money or the director didn't do his job.
Deleted scenes are like in a middle gray zone. It's like, well, they're deleted because they're not good or you lost the battle and you couldn't put them in the movie.
My own standards that I'll hold myself to is if the product that I'm making feels honest and it feels like I didn't compromise and it just came from an honest, correct place.
News is almost more interesting to me than other people's fiction, if that makes sense. But other people's fiction in terms of design is still incredibly interesting to me.
I think a lot of the inspirations for me are very instinctual and subconscious. I don't over intellectualize stuff much. It's a very instinctual thing.
The fact that natural selection and evolution crafted essentially carbon and water into a mechanism that can think and be conscious means there's nothing in physics that says you cannot do that to a greater degree.
If it takes several billion years to develop the building blocks which you need, like RNA and DNA, and then those can build multicellular life and then multicellular life can be honed with natural selection to a point where it becomes sentient like us, then at some point that sentient being can begin to manipulate the matter around it to build better sentient life.